Anduril application · Undersea Dominance · Costa Mesa

Robotics and
mission software.

My engineering experience for Undersea Dominance.

I have built rover software, robotic controls, and operational applications. My work includes Rust interfaces to embedded controllers, React/TypeScript operator tools, and Python services. I have debugged hardware, tested changes through simulation and replay, and trained the people using the finished system. I want to apply that experience to Anduril’s undersea vehicles.

  • Rust · Python · C/C++
  • React · TypeScript
  • Embedded controls
  • Simulation and replay

01 / Saddleback College Robotics

Rover autonomy and operator software

Rust · C/C++ · ROS 2 · STM32 · CAN · React/TypeScript · Foxglove · Gazebo · Isaac Sim

On the Saddleback Mars Rover Team, I learned to work across the software running on a robot and the tools used to operate it. I co-led ROS 2 autonomy through two competition seasons, connecting Nav2 behavior trees to navigation informed by stereo cameras, LiDAR, GPS, and IMU data.

An asynchronous Rust driver connected the ROS 2 system to STM32 controls. ODrive motor controllers communicated over CAN, while React/TypeScript and Foxglove interfaces gave operators access to vehicle state. I worked on the interfaces carrying sensor data and control messages between the rover and its operator tools.

I tested the vehicle software through software- and hardware-in-the-loop testing, then checked its behavior during field trials. The ground station provided telemetry and a Jetson video feed over the radio link. Recorded rosbag data let me revisit sensor and control behavior after a run and check whether a software change addressed the problem. Gazebo and Isaac Sim supported repeatable simulation tests when the vehicle was unavailable. I coordinated changes through GitHub reviews so the team could check how an update affected other subsystems. This work gave me experience testing software against hardware, investigating vehicle behavior from recorded data, and improving the system between field runs.

02 / Ibrium Studios

Robotic controls and production delivery

ARM Cortex-M · CAN · Altium · Logic-analyzer debugging · AWS · Operating procedures

At Ibrium Studios, I carried a multi-axis robotic control system from producers’ requirements through custom electronics and firmware to crew handoff for a Disney production. I designed multilayer PCBs in Altium, implemented ARM Cortex-M node firmware, and connected the nodes to a central controller over CAN. Feedback, fault detection, and safe-stop behavior were part of the system.

When motion became intermittently late, I used a logic analyzer to trace the timing across the control path. The cause was a control-loop deadline overrun. I moved scheduling to a fixed-rate timer interrupt and revalidated the motion sequence. Resolving the issue required understanding both the firmware and the physical system.

The work continued through operating procedures and crew training under a fixed deadline. For Depot, I built a shared asset-state model covering ownership, stage, and activity. Active-session conflict detection helped teams avoid interfering with work in progress. Deletion was limited to assets established as unowned or redundant, and AWS shutdown was guarded by activity checks. I remained responsible until the crews could operate the system. I would bring that same involvement to vehicle integration and deployment support.

03 / O3 Worldwide

Shipyard planning software

Rust · Python/FastAPI · PostgreSQL · React/TypeScript · OPC-UA · OR-Tools · Docker

Working with shipyard planners at O3, I developed an operational application with a React/TypeScript interface, Rust and Python services, and PostgreSQL. Planners’ installation knowledge became an ontology of parts, equipment, personnel, and task dependencies connected to OR-Tools scheduling.

Late deliveries and unavailable equipment required changes to the underlying dependency model. I extended the logic and checked the revised behavior through historical replay. OPC-UA adapters connected operational inputs; access controls and event history made changes traceable. The software was developed for potential deployment by U.S. shipbuilders.

This taught me to separate the operation-specific model from the supporting services and interface. It also made user feedback central to architecture. Alongside earlier hospital workflow development and support at MedBWS, it gives me experience carrying applications beyond implementation into use. At MedBWS, I built and supported pharmaceutical workflows across hospitals, with secure APIs, access controls, and audit logging. That work required attention to who could change data and how application activity could be reviewed.

04 / Engineering projects

Simulation and software validation

Four projects, each with a different system to inspect and verify.

04.01

EW decision engine

Haskell · Go · TypeScript · Nix

I built a signal-processing core with FFT and CA-CFAR detection, connected to Go services and a TypeScript replay viewer. Synthetic and recorded IQ inputs made runs repeatable.

Saved inputs, configuration, and decision evidence let me compare results and investigate changes.

04.02

AEROS aircraft analysis

Python · NumPy · SciPy · OpenVSP · CalculiX

I connected aircraft geometry to aerodynamic, structural, and flutter analysis. The workflow screened hundreds of variants and advanced three finalists to higher-fidelity analysis.

I retained solver outputs so aerospace engineers could review the evidence behind each result.

04.03

PX4 flight-software analysis

Rust · C/C++ · PX4

I built a Rust analyzer to inspect flight-software functions, calls, and MAVLink handlers. It checks for potential issues that require source review.

I validated the analyzer with 29 tests and vulnerable-versus-corrected source fixtures.

04.04

Evidence review workflows

Hasan & Associates · Data processing

I developed quality checks and retrieval workflows for evidentiary records, organizing material for review and trial preparation.

The work required preserving context and making information easy for reviewers to locate and evaluate.

Technical background

Languages and tools

Software development
C++, Rust, Go, Python, TypeScript, React, FastAPI, PostgreSQL

Robotics and testing
ROS 2, Nav2, ARM Cortex-M, STM32, CAN, Gazebo, Isaac Sim, SITL/HITL, rosbag, MATLAB/Simulink

Services and development tools
Linux, AWS, Docker, Git, Nix, WebSocket, Protocol Buffers

My projects include scheduling algorithms, operational data models, asynchronous device interfaces, and repeatable tests. The examples above describe where I used them and how I investigated failures.

Assessments

Assessment results

CodeSignal Industry Coding Assessment
600/600 · August 2026

AFQT Predictor Test
99th percentile · April 2026

Why Anduril

Why I want to work at Anduril

Anduril is where I want to build my career. Learning from mentors at Anduril has strengthened that ambition and shaped the kind of engineer I want to become. I believe in the mission of strengthening American and allied defense, and I want to contribute to it through work I can take responsibility for. I’m looking for the opportunity to keep learning from people I respect while earning their trust through what I build.

I’m based in Irvine and available for full-time onsite work in Costa Mesa and travel. I want to contribute useful software while growing toward ownership of larger vehicle and mission capabilities.

Software Engineer — Undersea Dominance ↗